Om Nom Noms

Sometimes, when Iā€™m designing the sound of a little green monster stumbling into a pile of garbage while running away from evil spiders after playing drums in a band with other noisy monsters, I think to myself with gratitude, This is my job?

For this series, I worked with existing asset libraries to build sound design for kids podcasts adapted from a video game. I designed environments with realistic ambience, voiceover, and original sound effects for a target audience.

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Penguin Random House Audio

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What's Champ Chewing?